Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 1 points.
Statistics: Terrain Adaptation (PM, -10%) [5].
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.
Statistics: Create 1 (Pure Water, Specific Item; Reduced Fatigue Cost 1, +20%; Transmutation, Inorganic to Inorganic, +50%; Transmutation Only, -100%; Only to Render Impurities and Toxins Safe, -50%; Cosmic, no roll required, +100%; PM, -10%) [6].
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.
Statistics: Mimicry (Limited, Animal sounds only, -25%; PM, -10%) [7].
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.
Statistics: Mind Control (Specialized, Animals Only, -25%; PM, -10%; Emotion Control, -50%) [8].
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.
Statistics: Temperature Tolerance 10 (PM, -10%) [9].
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 3 points.
Statistics: Control 1 (Clouds; Natural Phenomena, +100%; Only to create shade, -50%; PM, -10%) [12].
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 3 points.
Statistics: Speak with Plants (PM, -10%) [14].
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
Statistics: Control 1 (Wood; PM, -10%) [18].
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
Statistics: As per the ability on page 9 of Divine Favor. [18].
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
You can easily adjust the Talent number up or down.
Statistics: Animal Friend 4 (PM, -10%) [19].
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
You can easily adjust the Talent number up or down.
Statistics: Green Thumb 4 (PM, -10%) [19].
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
Statistics: Speak with Plants (PM, -10%; Sapience, +40%) [20].
Learned Prerequisite: Divine Favor 6.
Learned Prayer Cost: 5 points.
Statistics: Speak with Animals (PM, -10%) [23].
Learned Prerequisite: Divine Favor 6.
Learned Prayer Cost: 5 points.
Statistics: Detect (Storms; Cosmic, No roll required, +100%; Long-Range 1, +50%; PM, -10%) [24].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Terror -1 (Animals Only, -25%; PM, -10%) [26].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Defense Bonus +3 (Limited, Animals, -60%; PM, -10%) [27].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Detect (Anything Living; PM, -10%) [27].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Temperature Control 3 (Area Effect, 8 yards, +100%; PM, -10%) [29].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Control 1 (Precipitation; Occasional; Natural Phenomena, +100%; PM, -10%) [29].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Detect (Corruption and Disease; Analyzing, +100%; Cosmic, No die roll required, +100%; PM, -10%) [29].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: DR 30 (Ablative, -80%) [30].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Damage Resistance 20 (Limited, Animals, -60%; PM, -10%) [30].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.
Statistics: Mind Control (Specialized, Animals Only, -25%; PM, -10%) [33].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.
Statistics: Damage Resistance 10 (Force-Field, +20%; Limited, Plants, -40%; PM, -10%) [35].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.
Statistics: Insubstantiality (Only to not leave tracks, -60%; Accessibility, only when Obscure is on, -10%; PM, -10%) [20] + Obscure 10 (Smell; Stealthy, +100%; No area effect, -50%; Only to not leave tracks, -60%; PM, -10%) [16].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.
Statistics: Permeation (Wood; PM, -10%) [36].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.
Statistics: Obscure 7 (Vision; Area Effect, 16 yards, +150%; Drifting, +20%; PM, -10%) [37].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.
Statistics: Speak with Animals (PM, -10%; Sapience, +40%; Universal, +20%) [38].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.
Mind Reading (Specialized, Animals Only, -25%; PM, -10%; Sensory, +20%; Universal, +50%) [41].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.
Statistics: Mind Probe (Specialized, Animals Only, -25%; PM, -10%; Sensory, +20%; Universal, +50%; Invasive, +75%) [42].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.
Statistics: Detect (Tracks; Analyzing, +100%; Cosmic, no roll required, +100%; Precise, +100%; Reliable +10, +50%; PM, -10%) [44].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.
Statistics: Damage Resistance 10 (Force-Field, +20%; Limited, Elemental, -20%; PM, -10%) [45].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.
Statistics: Healing (Limited, Plants & Animals, -30%; PM, -10%; Contact Agent, -30%; Cosmic, No die roll required, +100%; Faith healing, +20%) [45].
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 10 points.
Statistics: Telekinesis 20 (Environmental, -40%; PM, -10%) [50].
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 11 points.
Statistics: Affliction 1 (HT; Advantage, Extra Life (Reincarnation, -10%), +230%; Contact Agent, -30%; Extended Duration, Permanent, +300%; Melee Attack, Reach C, Cannot Parry, -35%; PM, -10%) [55].
Feature: Extra Life is retroactive, instead of preventative; the unique nature of the advantage makes this a special effect.
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 12 points.
Statistics: Binding 30 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [60]
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 13 points.
Statistics: Possession (Plants only, -25%; PM, -10%) [65]
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 13 points.
Statistics: Toxic Attack 3d (Accessibility, Weeds and Pests Only, -50%; Area Effect, 256 yards, +400%; PM, -10%) [65]
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 14 points.
Statistics: Detect (Plants; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, +100%; PM, -10%) [68]
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 14 points.
Statistics: Detect (Animals; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, +100%; PM, -10%) [68]
Learned Prerequisite: Divine Favor 11.
Learned Prayer Cost: 16 points.
Choose one type of crop when purchasing this ability. Afflicts an alternate version of the same crop, but with the Gigantism and Early Maturation features.
Statistics:
Affliction (Advantage, Alternate Form, +150%; Area Effect, 1024 yards, +500%; Permanent, +150%; Melee Range, -30%; Only on selected crop, -60%; PM, -10%) [80].
Learned Prerequisite: Divine Favor 11.
Learned Prayer Cost: 17 points.
Statistics: Burning Attack 5d (Accurate +2, +10%; Increased 1/2D, x10, +15%; Environmental, Air, -5%; Increased Max, x2, +5%; Side Effect, Stunning, +50%; Surge, +20%; Link, +10%; PM, -10%) [49] + Affliction 1 (HT; Area Effect, 16 yards, +200%; Disadvantage, Deafness, +20%; Environmental, Air, -5%; Hearing-Based, +10%; Stunning, +10%; Link, +10%; PM, -10%) [34].
Learned Prerequisite: Divine Favor 12.
Learned Prayer Cost: 20 points.
Statistics: DR 100 (Ablative, -80%) [100]
Learned Prerequisite: Divine Favor 12.
Learned Prayer Cost: 20 points.
Statistics: Telekinesis 20 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [100]
Learned Prerequisite: Divine Favor 13.
Learned Prayer Cost: 23 points.
Statistics: Invisibility (Can Carry Objects, Heavy, +100%; Only vs Animals, -25%; Switchable, +10%; PM, -10%) [70] + Obscure 10 (Smell; Stealthy, +100%; No area effect, -50%; Only vs Animals, -25%; Accessibility, Only when Invisibility is on, -10%; PM, -10%) [21] + Obscure 10 (Hearing; Stealthy, +100%; No area effect, -50%; Accessibility, Only when Invisibility is on, -10%; Only vs Animals, -25%; PM, -10%) [21].
Learned Prerequisite: Divine Favor 14.
Learned Prayer Cost: 27 points.
Statistics: Mind Control (Area Effect, 16 yards, +200%; Animals Only, -25%; PM, -10%) [133].
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 35 points.
Statistics: Possession (Specialized, Animals Only, -25%; PM, -10%; Full Memory Access, +10%; Telecontrol 2, +100%) [175].
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 38 points.
When you purchase this ability, you may substitute other natural disasters for tornadoes, be they sandstorms, hurricanes, volcanoes, brushfires, floods, blizzards, hailstorms, lightning storms, et cetera. Replace the ritual with something appropriate for the disaster created.
Statistics: Control Tornadoes 10 (Immediate Preparation Required, 1 hour , -75%; Natural Phenomena, +100%; Only to create tornadoes, not to calm them, -20%; Requires constant spinning and whooshing during both preparation and duration, -20%; PM, -10%) [113] + Control Tornadoes 20 (Does not increase area, -50%; Immediate Preparation Required, 1 hour , -75%; Natural Phenomena, +100%; Only to create tornadoes, not to calm them, -20%; Requires constant spinning and whooshing during both preparation and duration, -20%) [75].
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 39 points.
Statistics: Binding 30 (Area Effect, 16 yards, +200%; Persistent, +40%; Wall, +30%; Environmental, -40%; PM, -10%) [192].
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 40 points.
Statistics: Control 6 (Weather; Common; Natural Phenomena, +100%; PM, -10%; All-Out, -25%) [198].
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 40 points.
Statistics: Telekinesis 40 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [200].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Acute Vision 6 (Accessibility, only when you have Enhanced Tracking, -10%; PM, -10%) [10] + Enhanced Tracking 1 (PM, -10%) [5] + Peripheral Vision (Accessibility, only when you have Enhanced Tracking, -10%; PM, -10%) [12].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Acute Hearing 5 (Accessibility, only when you have Ultrasonic Speech, -10%; PM, -10%) [8] + Scanning Sense: Sonar (Accessibility, Not in water, -30%; Accessibility, only when you have Ultrasonic Speech, -10%; PM, -10%) [10] + Ultrasonic Speech (PM, -10%) [9].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.
Statistics: Cutting Striker x2 (Limb, feet, -20%; Long, +100%; PM, -10%) [24] + Enhanced Move .5 (Land; Accessibility, only when you have Strikers, -10%; PM, -10%) [8] + Super Jump 1 (Accessibility, only when you have Strikers, -10%; PM, -10%) [8].
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 10 points.
Statistics: Affliction 1 (HT; Aura, +80%; Link, +10%; Melee Attack, -30%; Secondary Heart Attack, +60%; Underwater, +20%; PM, -10%) [23] + Burning Attack 2d+2 (Aura, +80%; Link, +10%; Melee Attack, -30%; No Incendiary Effect, -10%; Underwater, +20%; Surge, +20%; PM, -10%) [24].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.
Statistics: Extra Arm (Extra-Flexible, +50%; Long, +1 SM, +100%; Accessibility, only when you have Peripheral Vision, -10%; PM, -10%) [23] + Peripheral Vision (Temporary Disadvantage, Colorblindness, -10%; PM, -10%) [12].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Flight (Winged, -25%; Temporary Disad, No Fine Manipulators, -30%; Link, +10%; PM, -10%) [18] + Enhanced Move .5 (Flight; Link, +10%; PM, -10%) [10].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Enhanced Move 1 (Water; Temporary Disadvantage, No Legs (Aquatic), -10%; Accessibility, only when you have Slippery, -10%; PM, -10%) [14] +
Pressure Support 1 (Accessibility, only when you have Slippery, -10%; PM, -10%) [4] + Slippery 4 (PM, -10%) [8].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Acute Vision 3 (PM, -10%) [6] + Telescopic Vision 5 (Accessibility, only when you have Acute Vision, -10%; PM, -10%) [20].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.
Statistics: Hooves (PM, -10%) [3] + Perfect Balance (Accessibility, only when you have Hooves, -10%; PM, -10%) [12] + Superior Equilibrioception Talent 4 (Accessibility, only when you have Hooves, -10%; PM, -10%) [16].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Teeth (Fangs; PM, -10%) [2] + Lifting ST 15 (Bite only, -60%; Accessibility, only when you have Fangs, -10%; PM, -10%) [9] + Striking ST 15 (Bite only, -60%; Temporary Disadvantage, Colorblindness, -10%; Accessibility, only when you have Fangs, -10%; PM, -10%) [15].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Impaling Striker (Long, +1 SM, +100%; PM, -10%) [15] + Toxic Attack 3d (Follow-UP, Tail, -0%; Resistible, HT-5, -5%; PM, -10%) [11].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Teeth (Fangs; PM, -10%) [2] + 6d Toxic Attack (Follow-UP, fangs, -0%; Resistible, HT-4, -10%; Cyclic, Daily, expires after three days, +30%; Accessibility, only when you have Fangs, -10%; PM, -10%) [24].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.
Statistics: Two Extra Arms (PM, -10%) [18] + Extra Attack (Accessibility, only when you have Extra Arms, -10%; PM, -10%) [20].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Sharp Claws (PM, -10%) [5] + Striking ST 21 (Temporary Disadvantage, No Fine Manipulators, -30%; NFM, -40%; Accessibility, only when you have Sharp Claws, -10%; PM, -10%) [21].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Statistics: Acute Smell 4 (Accessibility, only when you have Sharp Teeth, -10%; PM, -10% ) [8] + Discriminatory Smell (Accessibility, only when you have Sharp Teeth, -10%; PM, -10%) [12] + Sharp Teeth (PM, -10%) [1] + Striking ST 4 (Bite only, -60%; Accessibility, only when you have, -10%; PM, -10%) [6].
Druids can use Alternate Form to change instantly into animals. These abilities are purchased as Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] plus nine-tenths of the price of the racial template. Remember that the racial templates assume a base human with ability scores of 10. You may need to adjust the racial template's price based on your purchased traits. For instance, a ST 17 druid who wishes to turn into a ST 3 falcon would reduce the price of the template by an additional seventy points after accounting for his additional seven ST. Note that some of these abilities might require expanding Divine Favor past level 18, as per Pyramid #3/50 - Dungeon Fantasy II, pushing them into history-shaping miracles!
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 13 points.
Dog Racial Template, 39 points
Secondary Characteristic Modifiers: Per+2 [10]; Basic Move +5 [25] .
Advantages: Discriminatory Smell [15]; Fur [1]; Sharp Teeth [1].
Disadvantages: Quadruped [-35].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Dog Racial Template [36]
Learned Prerequisite: Divine Favor 19.
Learned Prayer Cost: 58 points.
Elephant Racial Template, 293 points
Secondary Characteristic Modifiers: Basic Speed -2 [-40]; SM +3.
Advantages: Crushing Striker (Tusks) [5]; DR 4 [20]; Enhanced Move 1 [20]; Trunk (Extra-Flexible; Long, +1 SM; Weak, 1/4 ST) [10].
Disadvantages: Quadruped (One Arm) [-25]; Weak Bite [-2].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Elephant Racial Template [264]
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Falcon Racial Template, 1 point
Secondary Characteristic Modifiers: Per+2 [10]; Basic Move -4 [-20]; SM -4.
Advantages: Acute Vision 3 [6]; Enhanced Move 1 (Air Speed 24) [20]; Feathers [1]; Flight (Winged, -25%) [30]; Sharp Beak [1]; Sharp Claws [5].
Disadvantages: No Fine Manipulators [-30].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Falcon Racial Template [1]
Learned Prerequisite: Divine Favor 12.
Learned Prayer Cost: 20 points.
Horse Racial Template, 81 points
Secondary Characteristic Modifiers: Will+1 [5]; Per+2 [10]; Basic Move +3 [15]; SM +1.
Advantages: Enhanced Move 1 (Ground Speed 16) [20]; Hooves [3]; Peripheral Vision [15].
Disadvantages: Quadruped [-35]; Weak Bite [-2].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Horse Racial Template [73]
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Rat Racial Template, -3 points
Secondary Characteristic Modifiers: Per+2 [10]; Basic Move +1 [5]; SM-7.
Advantages: Claws (Blunt) [3]; Flexibility [5]; Fur [1]; Extra Legs (Four Legs) [5]; Night Vision 3 [3]; Resistant to Metabolic Hazards +3 [10].
Disadvantages: Semi-Upright [-5].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] [26]
Learned Prerequisite: Divine Favor 13.
Learned Prayer Cost: 23 points.
Tiger Racial Template, 94 points
Secondary Characteristic Modifiers: Will+1 [5]; Per+2 [10]; Basic Move +4 [20]; SM +1.
Advantages: Fur [1]; Night Vision 5 [5]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 [1].
Disadvantages: Quadruped [-35].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Tiger Racial Template [85]
Learned Prerequisite: Divine Favor 15.
Learned Prayer Cost: 34 points.
Tiger Shark Racial Template, 158 points
Secondary Characteristic Modifiers: Per+2 [10]; Basic Move (Water) +1 [5]; SM +2.
Advantages: Crushing Striker [5]; Discriminatory Smell [15]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water Speed 14; Costs Fatigue 2, -10%) [18]; Pressure Support 2 [10]; Sharp Teeth [1]; Subsonic Hearing [5]; Vibration Sense [10].
Disadvantages: Ichthyoid [-50].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Tiger Shark Racial Template [143]
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 37 points.
Walking Thorn Bush Racial Template, 174 points
Secondary Characteristic Modifiers: HP +30 [60]; Basic Speed +.5 [10].
Advantages: Cutting Striker [7]; Doesn't Breathe [20]; Doesn't Eat or Drink (Food Only, -50%) [5]; Doesn't Sleep [30]; Injury Tolerance (Diffuse) [100]; Injury Tolerance (No Eyes, No Neck) [10]; Short Spines [1]; Vacuum Support [5]; Woody [1].
Disadvantages: Cannot Speak [-15]; Dependency (Sunlight; Very Common, Weekly) [-10]; Fragile (Combustible) [-5]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Walking Thorn Bush Racial Template [157]
Learned Prerequisite: Divine Favor 17.
Learned Prayer Cost: 41 points.
Walking Tree Racial Template, 198 points
Secondary Characteristic Modifiers: HP+99 (Size, -30%) [153]; Basic Move -2 [-10]; SM +3.
Advantages: Blunt Claws [3]; Doesn't Breathe [20]; Doesn't Eat or Drink (Food Only, -50%) [5]; Doesn't Sleep [30]; Injury Tolerance (Homogeneous) [40]; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals) [23]; Pressure Support 3 [15]; Vacuum Support [5]; Woody [1].
Disadvantages: Disadvantages: Cannot Speak [-15]; Dependency (Sunlight; Very Common, Weekly) [-10]; Fragile (Combustible) [-5]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20].
Statistics: Alternate Form (Reduced Time 4, +80%; PM, -10%) [26] + Walking Tree Racial Template [179]
Druids have the ability to summon a variety of animal Allies. These animals appear immediately and follow the druid's commands to the best of their ability. The druid can converse with them as though they had his IQ, regardless of their actual IQ.
These abilities are built as Ally (Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].
To purchase an animal Ally, choose an animal and purchase the ability with the corresponding percentage of your point total. Each animal comes in both a normal and a smart version, with the smart version having human-like intelligence. Optionally, you may use the rules for Ally Groups to summon multiple animals at a time; to do so, calculate the new price using the Ally Groups pricing.
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Choose an animal up to 25% of your point total. That animal appears in front of you immediately whenever summoned.
Statistics: Ally (Built on 25%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [12] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.
Choose an animal up to 50% of your point total. That animal appears in front of you immediately whenever summoned.
Statistics: Ally (Built on 50%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [20] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 10 points.
Choose an animal up to 75% of your point total. That animal appears in front of you immediately whenever summoned.
Statistics: Ally (Built on 75%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [32] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 14 points.
Choose an animal up to 100% of your point total. That animal appears in front of you immediately whenever summoned.
Statistics: Ally (Built on 100%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [48] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].
Learned Prerequisite: Divine Favor 13.
Learned Prayer Cost: 23 points.
Choose an animal up to 150% of your point total. That animal appears in front of you immediately whenever summoned.
Statistics: Ally (Built on 150%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [96] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].
ST: 22 [60]*† HP: 22 [0] Speed: 5 [0]
DX: 9 [-20] Will: 11 [40] Move: 8 [15]
IQ: 3 [-140] Per: 12 [45]
HT: 11 [10] FP: 11 [0] SM: +1
Dodge: 9 Parry: n/a
Bite (10): 2d-4 Crushing.
Kick (8): 2d+2 Crushing.
Advantages: Combat Reflexes [15]; Enhanced Move 1 (Ground Speed 16) [20]; Hooves [3]; Peripheral Vision [15].
Disadvantages: Domestic Animal [-30]; Quadruped [-35]; Weak Bite [-2].
Skills:
Brawling (E) DX+1 [2]-10
Mount (A) DX+3 [12]-12
* Cost reduced for Size (-10%).
† Cost reduced for No Fine Manipulators (-40%).
ST: 22 [60]*† HP: 22 [0] Speed: 5 [0]
DX: 9 [-20] Will: 11 [5] Move: 8 [15]
IQ: 10 [0] Per: 12 [10]
HT: 11 [10] FP: 11 [0] SM: +1
Dodge: 9 Parry: n/a
Bite (10): 2d-4 Crushing.
Kick (8): 2d+2 Crushing.
Advantages: Combat Reflexes [15]; Enhanced Move 1 (Ground Speed 16) [20]; Hooves [3]; Peripheral Vision [15].
Disadvantages: Domestic Animal (Not Hidebound) [-25]; Quadruped [-35]; Weak Bite [-2].
Skills:
Brawling (E) DX+1 [2]-10
Mount (A) DX+3 [12]-12
* Cost reduced for Size (-10%).
† Cost reduced for No Fine Manipulators (-40%).
ST: 9 [-10]† HP: 9 [0] Speed: 5.75 [0]
DX: 11 [12]† Will: 10 [30] Move: 10 [25]
IQ: 4 [-120] Per: 12 [40]
HT: 12 [20] FP: 12 [0] SM: 0
Dodge: 8 Parry: n/a
Bite (13): 1d-1 Cutting.
Claw (13): 1d-1 Crushing.
Advantages: Discriminatory Smell [15]; Fur [1]; Sharp Teeth [1].
Disadvantages: Chummy [-5]; Domestic Animal [-30]; Quadruped [-35]; Wealth: Dead Broke [-25].
Skills:
Brawling (E) DX+2 [4]-13
Tracking (A) Per+1 [4]-13
† Cost reduced for No Fine Manipulators (-40%).
ST: 9 [-10]† HP: 9 [0] Speed: 5.75 [0]
DX: 11 [12]† Will: 10 [0] Move: 10 [25]
IQ: 10 Per: 12 [10]
HT: 12 [20] FP: 12 [0] SM: 0
Dodge: 8 Parry: n/a
Bite (13): 1d-4 Cutting.
Claw (13): 1d-4 Crushing.
Advantages: Discriminatory Smell [15]; Fur [1]; Sharp Teeth [1].
Disadvantages: Chummy [-5]; Domestic Animal (Not Hidebound) [-25]; Quadruped [-35]; Wealth: Dead Broke [-25].
Skills:
Brawling (E) DX+2 [4]-13
Tracking (A) Per+1 [4]-13
† Cost reduced for No Fine Manipulators (-40%).
ST: 45 [245]* HP: 45 [0] Speed: 4 [-40]
DX: 12 [40] Will: 10 [25] Move: 4 [0]
IQ: 5 [-100] Per: 10 [25]
HT: 12 [20] FP: 12 [0] SM: +3
Dodge: 7 Parry: 9 DR: 4 [20]
Bite (12): 5d-11 crushing.
Kick (10): 5d crushing.
Gore (12): 5d+5 crushing.
Slam (12): 4d crushing.
Trunk Slap (12): 1d-2 crushing.
Advantages: Crushing Striker (Tusks) [5]; DR 4 [20]; Enhanced Move 1 [20]; Trunk (Extra-Flexible; Long, +1 SM; Weak, 1/4 ST) [10].
Disadvantages: Quadruped (One Arm) [-25]; Weak Bite [-2]; Wealth (Dead Broke) [-25]; Wild Animal [-30].
Skills: None.
* Cost reduced for Size (-30%).
ST: 45 [245]* HP: 45 [0] Speed: 4 [-40]
DX: 12 [40] Will: 10 Move: 4 [0]
IQ: 10 Per: 10
HT: 12 [20] FP: 12 [0] SM: +3
Dodge: 7 Parry: 9 DR: 4 [20]
Bite (12): 5d-11 crushing.
Kick (10): 5d crushing.
Gore (12): 5d+5 crushing.
Slam (12): 4d crushing.
Trunk Slap (12): 1d-2 crushing.
Advantages: Crushing Striker (Tusks) [5]; DR 4 [20]; Enhanced Move 1 [20]; Trunk (Extra-Flexible; Long, +1 SM; Weak, 1/4 ST) [10].
Disadvantages: Quadruped (One Arm) [-25]; Weak Bite [-2]; Wealth (Dead Broke) [-25]; Wild Animal (Not Bestial) [-20].
Skills: None.
* Cost reduced for Size (-30%).
ST: 3 [-70] HP: 3 [0] Speed: 6 [0]
DX: 14 [48]† Will: 10 [35] Move: 2 (Ground) [-20]
IQ: 3 [-140] Per: 12 [45] Move: 12 (Air) [0]
HT: 10 [0] FP: 10 [0] SM: -4
Dodge: 9 Parry: n/a
Bite (16): 1d-4 Cutting.
Claw (16): 1d-4 Cutting.
Advantages: Acute Vision 3 [6]; Enhanced Move 1 (Air Speed 24) [20]; Feathers [1]; Flight (Winged, -25%) [30]; Sharp Beak [1]; Sharp Claws [5].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Skills:
Brawling (E) DX+2 [4]-16
† Cost reduced for No Fine Manipulators (-40%).
ST: 3 [-70] HP: 3 [0] Speed: 6 [0]
DX: 14 [48]† Will: 10 [0] Move: 2 (Ground) [-20]
IQ: 10 [0] Per: 12 [10] Move: 12 (Air) [0]
HT: 10 [0] FP: 10 [0] SM: -4
Dodge: 9 Parry: n/a
Bite (16): 1d-4 Cutting.
Claw (16): 1d-4 Cutting.
Advantages: Acute Vision 3 [6]; Enhanced Move 1 (Air Speed 24) [20]; Feathers [1]; Flight (Winged, -25%) [30]; Sharp Beak [1]; Sharp Claws [5].
Disadvantages: No Fine Manipulators [-30]; Wild Animal (Not Bestial) [-20].
Skills:
Brawling (E) DX+2 [4]-16
† Cost reduced for No Fine Manipulators (-40%).
ST: 1 [-90] HP: 9 [0] Speed: 5.75 [0]
DX: 12 [40] Will: 10 [35] Move: 6 [5]
IQ: 3 [-140] Per: 12 [45]
HT: 11 [10] FP: 11 [0] SM: -7
Dodge: 8 Parry:9
Bite (12): 1d-6 Crushing.
Claw (12): 1d-5 Crushing.
Advantages: Claws (Blunt) [3]; Flexibility [5]; Fur [1]; Extra Legs (Four Legs) [5]; Night Vision 3 [3]; Resistant to Metabolic Hazards +3 [10].
Disadvantages: Semi-Upright [-5]; Wild Animal [-30].
Skills:
Scrounging (E) Per [1]-12
Stealth (A) DX [2]-12
Urban Survival (A) Per [2]-12
ST: 1 [-90] HP: 9 [0] Speed: 5.75 [0]
DX: 12 [40] Will: 10 [0] Move: 6 [5]
IQ: 10 [0] Per: 12 [10]
HT: 11 [10] FP: 11 [0] SM: -7
Dodge: 8 Parry:
Bite (12): 1d-6 Crushing.
Claw (12): 1d-5 Crushing.
Advantages: Claws (Blunt) [3]; Flexibility [5]; Fur [1]; Extra Legs (Four Legs) [5]; Night Vision 3 [3]; Resistant to Metabolic Hazards +3 [10].
Disadvantages: Semi-Upright [-5].
Skills:
Scrounging (E) Per [1]-12
Stealth (A) DX [2]-12
Urban Survival (A) Per [2]-12
ST: 17 [35]*† HP: 17 [0] Speed: 6 [0]
DX: 13 [36]† Will: 11 [35] Move: 10 [20]
IQ: 4 [-120] Per: 12 [40]
HT: 11 [10] FP: 11 [0] SM: +1
Dodge: 10 Parry: n/a DR: 1 [5]
Bite (15): 1d+2 Cutting.
Claw (15): 1d+2 Cutting.
Advantages: Combat Reflexes [15]; Fur [1]; Night Vision 5 [5]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 [1].
Disadvantages: Quadruped [-35]; Wealth (Dead Broke) [-25]; Wild Animal [-30].
Skills:
Brawling (E) DX+2 [8]-15
Stealth (A) DX [2]-13
Swimming (A) HT+2 [8]-13
* Cost reduced for Size (-10%).
† Cost reduced for No Fine Manipulators (-40%).
ST: 17 [35]*† HP: 17 [0] Speed: 6 [0]
DX: 13 [36]† Will: 11 [5] Move: 10 [20]
IQ: 10 Per: 12 [10]
HT: 11 [10] FP: 11 [0] SM: +1
Dodge: 10 Parry: n/a DR: 1 [5]
Bite (15): 1d+2 Cutting.
Claw (15): 1d+2 Cutting.
Advantages: Combat Reflexes [15]; Fur [1]; Night Vision 5 [5]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 [1].
Disadvantages: Quadruped [-35]; Wealth (Dead Broke) [-25]; Wild Animal (Not Bestial) [-20].
Skills:
Brawling (E) DX+2 [8]-15
Stealth (A) DX [2]-13
Swimming (A) HT+2 [8]-13
* Cost reduced for Size (-10%).
† Cost reduced for No Fine Manipulators (-40%).
ST: 19 [63]*† HP: 9 [0] Speed: 6.25 [0]
DX: 13 [36]† Will: 10 [40] Move: 7 (Water) [5]
IQ: 2 [-160] Per: 12 [50]
HT: 12 [20] FP: 12 [0] SM: +2
Dodge: 10 Parry: n/a
Bite (15): 2d+1 Cutting.
Snout (15): 2d+3 Crushing.
Advantages: Combat Reflexes [15]; Crushing Striker [5]; Discriminatory Smell [15]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water Speed 14; Costs Fatigue 2, -10%) [18]; Pressure Support 2 [10]; Sharp Teeth [1]; Subsonic Hearing [5]; Vibration Sense [10].
Disadvantages: Bad Temper (9) [-15]; Ichthyoid [-50]; Wild Animal [-30].
Skills:
Brawling (E) DX+2 [4]-15
Survival (Open Ocean) (A) Per+2 [8]-14
* Cost reduced for Size (-20%).
† Cost reduced for No Fine Manipulators (-40%).
ST: 19 [63]*† HP: 9 [0] Speed: 6.25 [0]
DX: 13 [36]† Will: 10 [0] Move: 7 (Water) [5]
IQ: 10 [0] Per: 12 [10]
HT: 12 [20] FP: 12 [0] SM: +2
Dodge: 10 Parry: n/a
Bite (15): 2d+1 Cutting.
Snout (15): 2d+3 Crushing.
Advantages: Combat Reflexes [15]; Crushing Striker [5]; Discriminatory Smell [15]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water Speed 14; Costs Fatigue 2, -10%) [18]; Pressure Support 2 [10]; Sharp Teeth [1]; Subsonic Hearing [5]; Vibration Sense [10].
Disadvantages: Bad Temper (9) [-15]; Ichthyoid [-50]; Wild Animal [-30].
Skills:
Brawling (E) DX+2 [4]-15
Survival (Open Ocean) (A) Per+2 [8]-14
* Cost reduced for Size (-20%).
† Cost reduced for No Fine Manipulators (-40%).
In addition to summoning animals, druids can animate plants to do their bidding. As with their summoned animals, they may speak with these plants as though they have the druid's IQ. These abilities are built as Ally (Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [16] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Animates any one nearby living plant up to 50% of your point total.
Statistics: Ally (Built on 50%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [16] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.
Animates any one nearby living plant up to 75% of your point total.
Statistics: Ally (Built on 75%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [24] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 11 points.
Animates any one nearby living plant up to 100% of your point total.
Statistics: Ally (Built on 100%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [40] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].
Learned Prerequisite: Divine Favor 11.
Learned Prayer Cost: 18 points.
Animates any one nearby living plant up to 150% of your point total.
Statistics: Ally (Built on 150%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [76] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].
ST: 36 [78]*† HP: 145 [153]* Speed: 4 [0]
DX: 6 [-80] Will: 10 [20] Move: 2 [-10]
IQ: 6 [-80] Per: 10 [20]
HT: 10 [0] FP: 10 [0] SM: +3
Dodge: 7 Parry: n/a DR: 18 (Can't Wear Armor, -40%) [54]
Branch (6): 4d+3 Crushing.
Advantages: Blunt Claws [3]; Doesn't Breathe [20]; Doesn't Eat or Drink (Food Only, -50%) [5]; Doesn't Sleep [30]; Injury Tolerance (Homogeneous) [40]; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals) [23]; Pressure Support 3 [15]; Unfazeable [15]; Vacuum Support [5]; Woody [1].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Cannot Speak [-15]; Dependency (Sunlight; Very Common, Weekly) [-10]; Fragile (Combustible) [-5]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Social Stigma (Monster) [-15]; Wealth (Dead Broke) [-25].
* Cost reduced for Size (-30%).
† Cost reduced for No Fine Manipulators (-40%).
ST: 9 [-10]† HP: 39 [60] Speed: 6 [10]
DX: 10 [0] Will: 10 [20] Move: 6 [0]
IQ: 6 [-80] Per: 10 [20]
HT: 12 [20] FP: 12 [0] SM: +0
Dodge: 9 Parry: n/a DR 1: (Can't Wear Armor, -40%) [3]
Thorns (12): 1d Cutting.
Advantages: Cutting Striker [7]; Doesn't Breathe [20]; Doesn't Eat or Drink (Food Only, -50%) [5]; Doesn't Sleep [30]; Injury Tolerance (Diffuse) [100]; Injury Tolerance (No Eyes, No Neck) [10]; Short Spines [1]; Unfazeable [15]; Vacuum Support [5]; Woody [1].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Cannot Speak [-15]; Dependency (Sunlight; Very Common, Weekly) [-10]; Fragile (Combustible) [-5]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Social Stigma (Monster) [-15]; Wealth (Dead Broke) [-25].
Skills:
Brawling (E) DX+2 [4]-12
† Cost reduced for No Fine Manipulators (-40%).
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