What?
I’ve changed the price of the Limited Use limitation, and
added a variable cost based on how big of a hindrance the limitation is.
Why?
Because sometimes Limited Use gives back more points than it
should and other times it doesn’t give back enough. Using the same price when
limiting all traits is the cause of this.
As we already see in the RAW, not all modifiers have the
same value when applied to each trait. Switchable, for instance, is worth +100%
on Mana Damper. This is because being able to switch that advantage on and off
is worth more than the usual +10% price of the modifier.
It is generally understood that Limited Use provides too few
points in the cases where players would most commonly want to apply it (such as
combat abilities), and too many points in some other cases (such as on
abilities that only need to be used infrequently to begin with).
The Rules
Limited Use
Use Frequency
|
|||
Uses/day
|
High
|
Medium
|
Low
|
1
|
-60%
|
-30%
|
-10%
|
2
|
-45%
|
-20%
|
-5%
|
4
|
-35%
|
-15%
|
n/a
|
6
|
-25%
|
-10%
|
n/a
|
Use Frequency is based on how often the ability is useful.
An ability that is useful many times a day receives a higher discount than an
ability that is useful few times per day (or that one receives little benefit
from using repeatedly). For instance, an Innate Attack is useful many times per
day, whereas a Detect Oil Reserves spell which informs the caster of the
location of the planet's oil reserves provides nearly the same utility in one
use as in many uses. So the former would be discounted as a high frequency use
ability and receive -60% for 1/day, whereas the latter would be classed as low
frequency and be discounted at -10% for 1/day.
It is up to the GM to determine which use frequency applies to which traits. In most cases this should be fairly obvious. Combat abilities are high frequency, abilities which are used somewhat often but perhaps not many times per day are medium, and abilities that provide nearly the same benefit from a single use per day as multiple uses are low.
It is up to the GM to determine which use frequency applies to which traits. In most cases this should be fairly obvious. Combat abilities are high frequency, abilities which are used somewhat often but perhaps not many times per day are medium, and abilities that provide nearly the same benefit from a single use per day as multiple uses are low.
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