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Friday, February 13, 2015

Gauging Interest: D&D magic in GURPS


I would like some feedback on this one. If there's interest, I will continue on converting the spells, first doing the low-level Cleric and Druid spells, then perhaps continuing on to the higher-level ones.



Spellcasting ability is purchased as the following Modular Ability. The spell in each slot can be used once and is then forgotten. Spells have a default duration of one minute, as per Limited Use. They can be further modified (most of them are). Spells can only be prepared when the mage is in possession of his special spellbook, which can be replaced, though not easily.

Modular Ability: Super-Memorization (Super-Memorization; Physical, +100%; Accessibility, only for spells as powers and only spells in your spellbook, -40%; Accessibility, spells can only be prepared when at full FP, -10%; Preparation Required, 1 hour, -50%; Limited Use, 1/day, -40%; DR 5, -15%; SM -3, -15%; Must be forcefully removed, -10%) []

Cost per slot: 1 points base + .6 points per point of abilities.


The Magic power modifier is -5% from magical countermeasures and -5% for difficulty casting spells while armored.



0-Level Spells

Acid Splash
Cost: 8 points
Components: V, S
Casting Time: Attack Maneuver
Range: 50 yards
Duration: Instantaneous

Statistics: Corrosion Attack 1d (Increased 1/2D, 10x, +15%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Range x1/2, -10%; Magic, -10%) [8].

Arcane Mark
Cost: 29 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: Touch
Duration: Permanent until erased, or one month on a living target.

Statistics: Affliction 1 (Will; Disadvantage, Unnatural Feature, +1%; Extended Duration, Permanent, until erased if nonliving, or one month if living, +150%; Fixed Duration, +0%; Malediction 1, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Melee Attack, Reach C, Cannot Parry, -35%; Magic, -10%) [29].

Dancing Lights
Cost: 20 points
Components: V, S
Casting Time: 1 Concentration Maneuver
Range: 100 yards
Duration: 1 minute.

Statistics: Illusion (Independence, +40%; Ranged, +40%; Accessibility, can only make the lights described in the spell description, -40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Visual Only, -30%; Magic, -10%) [20].

Daze
Cost: 12 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 6 seconds

Statistics:Affliction 1 (Will; Fixed Duration, +0%; Malediction 3, +200%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Duration, 1/30 duration, -30%; Reduced Range, x1/1760000, -30%; Magic, -10%) [20].

Detect Magic
Cost: 24 points
Components: V, S
Casting Time:1 Concentrate Maneuver
Range: 6.6 yards (twenty feet)
Duration: 1 Minute (requires concentration)

Statistics: Detect (Magic; Cosmic, no roll required, +100%; Precise, +100%; Reflexive, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Requires Concentrate, -15%; Vision-Based, -20%; Nuisance Effect, Maximum Range, 100 yards, -5%; Reduced Range, x1/15, -30%; Magic, -10%) [24].

Detect Poison
Cost: 15 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 20 yards
Duration: Instantaneous

Statistics: Detect (Poison and Venom; Analyzing, +100%; Cosmic, no roll required, +100%; Precise, +100%; Accessibility, Requires magic words, -10%; Accessibility, can't penetrate one inch of iron or an equal mass of other material, -10%; Accessibility, Requires gestures, -10%; Nuisance Effect, Maximum Range, 100 yards, -5%; Reduced Duration, x1/60, -35%; Reduced Range, x1/5, -20%; Magic, -10%) [15].

Disrupt Undead
Cost: 13 points
Components: V, S
Casting Time: Attack Maneuver
Range: 10 yards.
Duration: Instantaneous

Statistics: Crushing Attack 1d-1 (Affects Insubstantial, +20%; Cosmic, Irresistible attack, +300%; Increased 1/2D, 10x, +15%; Accessibility, Undead Only, -40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Range, x1/10, -30%; No Blunt Trauma, -20%; No Knockback, -10%; Magic, -10%) [13].

Flare
Cost: 28 points
Components: V
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 1 minute

Statistics: Affliction 1 (Will; Disadvantage, Nearsighted, +25%; Based on HT, +20%; Fixed Duration, +0%; Malediction 3, +200%; Accessibility, Requires magic words, -10%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Duration, x1/3, -10%; Reduced Range, x1/1760000, -30%; Magic, -10%) [28].

Ghost Sound
Cost: 9 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 100 yards
Duration: 1 minute

Statistics: Illusion (Ranged, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Auditory Only, -70%; Magic, -10%) [9].

Light
Cost: 15 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: Touch
Duration: 10 minutes

Statistics: Affliction 1 (Will; Advantage, Accessory, Torch, +10%; Fixed Duration, +0%; Extended Duration, 10x duration, +40%; Malediction 1, +100%; Accessibility, Unliving Things Only, -40%; Accessibility, Requires magic words, -10%; Accessibility, Requires material component, -5%; Melee Attack, Reach C, Cannot Parry, -35%; Magic, -10%) [15].

Mage Hand
Cost: 5 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 1 minute (requires concentration)

Statistics: Telekinesis 5 (Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Requires Concentrate, -15%; Specific, a single nonliving item chosen when the spell is cast, -40%; Magic, -10%) [5].

Mending
Cost: 20 points
Components:
Casting Time:
Range: 3.3 yards (10 feet)
Duration: Instantaneous

Statistics: Healing (Nonliving objects, +0%; Cosmic, no roll required, +100%; Ranged, +40%; Reduced Fatigue 1, +20%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Capped, 1 FP, -35%; Injuries Only, -20%; Reduced Range, x1/30, -30%; Specific, Nonliving Objects Weighing No More Than 1 lb, -80%; Magic, -10%) [20].

Message
Cost: 30 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 50 yards
Duration: 30 minutes

Statistics: Telecommunication (Directional Sound; Extended Duration, x10, +40%; Link, +10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Nuisance Effect, Maximum Range, 100 yards, -5%; Nuisance Effect, Must Mouth Message, -5%; Reduced Range, x1/2, -10%) [6] + Affliction 1 (Will; Advantage, Modified Directional Sound, +10%; Link, +10%; Malediction 2, +150%; Nuisance Effect, Maximum Range, 100 yards, -5%; Reduced Range, x1/2, -10%; Magic, -10%) [24].

Modified Directional Sound: Telecommunication (Directional Sound; Accessibility, Only to Answer Sender, -80%; Maximum Duration, 10 minutes, -50%; Nuisance Effect, Maximum Range, 100 yards, -5%; Nuisance Effect, Must Mouth Message, -5%; Reduced Range, x1/2, -10%) [1]

Open/Close
Cost: 12 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 1 minute

Statistics: Telekinesis 12 (Accessibility, Can only open and close doors, chests, etc., -80%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Reduced Duration, 1/60, -35%; Magic, -10%) [12].

Prestidigitation
Cost: 19 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: Personal
Duration:1 hour

Statistics: Modular Ability 1 (Cosmic Power; Extended Duration, x100, +80%; Physical, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Limited, only minor magical perks, -60%; Magic, -10%) [19].

Ray of Frost
Cost: 4 points
Components: V, S
Casting Time: Attack Maneuver
Range: 50 yards
Duration: Instantaneous

Statistics: Crushing Attack 1d (Increased 1/2D, 10x, +15%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Range x1/2, -10%; Magic, -10%) [4].

Read Magic
Cost: 11 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: Vision
Duration: 10 minutes

Statistics: Detect (Magical Writing; Analyzing, +100%; Cosmic, no die roll required, +100%; Extended Duration, x10, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Analysis only, -50%; Short-Range 2, -20%; Vision-Based, Reversed, -20%; Magic, -10%) [11].

Resistance
Cost: 18 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Touch
Duration: 1 minute

Statistics: Affliction 1 (Will; Advantage, Resistant to Metabolic Hazards +1, +30%; Advantage, Resistant to Mental Effects +1, +30%; Fixed Duration, +0%; Malediction 1, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Melee Attack, Reach C, Cannot Parry, -35%; Reduced Duration, 1/3 duration, -10%; Magic, -10%) [18].

Touch of Fatigue
Cost: 28 points
Components: V, S, F
Casting Time: Attack Maneuver
Range: Touch
Duration: Instantaneous

Statistics: Fatigue Attack 2d (Based on HT, +20%; Malediction 1, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, can't drop target below (1/3)-1 FP, -5%; Nuisance Effect, temporary, 30 seconds, -5%; Magic, -10%) [28].


1st-Level Spells

Alarm
Cost: 21 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 100 yards
Duration: 16 hours

Statistics: Create (Loud Sound; Cosmic, No roll required, +100%; Extended Duration, x1000, +120%; Reduced Fatigue Cost 2, +40%; Ranged, +40%; Triggered Delay, Creature Larger than Rat Entering Area, +50%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Magic, -10%) [21].

Animate Rope
Cost: 17 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 100 yards
Duration: 30 seconds

Statistics: Control 2 (Rope; Cosmic, No roll required, +100%; Ranged, +40%; Accessibility, can only do the things listed in the spell, -80%; Accessibility, not carried or worn ropes, -40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Duration, x1/2, -5%; Magic, -10%) [17].

Burning Hands
Cost: 11 points
Components: V, S
Casting Time: Attack Maneuver
Range: 10 yard Cone
Duration: Instantaneous

Statistics: Burning Attack 1d (Cone, 10 yards, +150%; Increased 1/2D, 10x, +15%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Range, x1/20, -30%; Magic, -10%) [11].

Cause Fear
Cost: 26 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 3 minutes

Statistics: Affliction 1 (Will; Disadvantage, Obsession (Run Away), +10%; Frightened, same as Euphoria, +30%; Fixed Duration, +0%; Malediction 3, +200%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Duration, x1/10, -20%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Range, x1/1760000, -30%; Magic, -10%) [26].

Charm Person
Cost: 29 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 3 minutes

Statistics: Affliction 1 (Will; Disadvantage, Delusion (Caster is a close, trusted friend), +15%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Malediction 3, +200%; Accessibility, sapient humanoids only, -40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Easily Resisted 4, Only if currently threatened by caster or friends, -60%, -8%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Range, x1/1760000, -30%; Magic, -10%) [29].

Chill Touch
Cost: 35 points
Components: V, S
Casting Time: Attack Maneuver
Range: Touch
Duration: Damage is instantaneous, ST penalty lasts three minutes, Frightened lasts 30 seconds

Statistics: Crushing Attack 1d (Cosmic, Irresistible attack, +300%; Link, +10%; Accessibility, Undead take no damage, -10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Melee Attack, Reach C, Cannot Parry, -35%; No Blunt Trauma, -20%; No Knockback, -10%; Magic, -10%) [16] + Affliction 1 (HT; Fixed Duration, +0%; Follow-Up, Reduced attribute, -2 ST, +10%; Accessibility, not on Undead, -10%) [10] + Affliction 1 (HT; Disadvantage, Obsession (Run Away), +10%; Frightened, same as Euphoria, +30%; Fixed Duration, +0%; Link, +10%; Accessibility, only on Undead, -40%; Reduced Duration, x1/10, -20%) [9].

Color Spray
Cost: 55 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 16 yard area cone emanates from hand
Duration: Special, see below

Statistics: Affliction 1 (Will; Unconsciousness, +200%; Disadvantage, Blindness, +50%; Stun, +10%; Area Effect, 16 yards, +200%; Fixed Duration, +0%; Malediction 1, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, bright lights and colors, -5%; Nuisance Effect, only in the shape of a cone, -5%; Reduced Duration, x1/3, -10%; Vision-Based, -20%; Magic, -10%) [55].

As a special effect, the duration is as follows: 10d seconds of Unconsciousness, followed by 4d seconds of blindness and stun, followed by 2d seconds of stun.

Comprehend Languages
Cost: 36 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Personal
Duration: 10 minutes

Statistics: Xeno-Omnilingual (Extended Duration, 10x, +40%; Accessibility, only touched creatures or texts, -60%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Magic, -10%) [36].

Detect Secret Doors
Cost: 20 points
Components: V, S
Casting Time: 1 Concentrate Maneuver (Reflexive one active)
Range: 20 yards (Vision-Based)
Duration: Up to 10 minutes (requires concentration)

Statistics: Detect (Secret Doors; Analyzing, +100%; Cosmic, No roll required, +100%; Extended Duration, 10x, +40%; Precise, +100%; Reflexive, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Nuisance Effect, Maximum Range, 100 yards, -5%; Reduced Range, x1/5, -20%; Requires Concentrate, -15%; Vision-Based, -20%; Magic, -10%) [20].

Detect Undead
Cost: 29 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 20 yards (Vision-Based)
Duration: Up to 10 minutes (requires concentration) 

Statistics: Detect (Undead; Cosmic, No roll required, +100%; Extended Duration, 10x, +40%; Precise, +100%; Reflexive, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Nuisance Effect, Maximum Range, 100 yards, -5%; Reduced Range, x1/5, -20%; Requires Concentrate, -15%; Vision-Based, -20%; Magic, -10%) [29].

Disguise Self
Cost: 25 points
Components: S
Casting Time: 1 Concentrate Maneuver
Range: Personal
Duration: 30 minutes

Statistics: Elastic Skin (Extended Duration, 30x, +60%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Glamour, Will-5, -5%; Magic, -10%) [25].

Endure Elements
Cost: 38 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: Reach
Duration: 24 hours

Statistics: Affliction 1 (Will; Advantage, Temperature Tolerance 15 (Force Field, +20%; Magic, -10%), +170%; Extended Duration, x480, +105%; Fixed Duration, +0%; Malediction 1, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Contact Agent, -30%; Melee Attack, Reach C, Cannot Parry, -35%; Magic, -10%) [38].

Enlarge Person
Cost: 92 points
Components:V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 3 minutes

Statistics: Affliction 1 (Will; Advantage, Growth 1 (Can Carry Objects, Heavy, +100%), +200%; Advantage, ST+5, +500%; Fixed Duration, +0%; Malediction 3, +200%; Accessibility, humanoids only, -10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Nuisance Effect, Only ST to match new size, -5%; Reduced Range, x1/1760000, -30%; Magic, -10%) [92].

Erase
Cost: 10 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 1 second

Statistics: Create (Text; Cosmic, No roll required, +100%; Destruction Only, +0%; Ranged, +40%; Reduced Fatigue Cost 2, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Duration, 1/60, -35%; Reduced Range, x1/10, -30%; Magic, -10%) [10].

Expeditious Retreat
Cost: 12 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: Personal
Duration: 10 minutes

Statistics: Basic Move +2 (Extended Duration, 10x, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Magic, -10%) [12].

Feather Fall
Cost: 45 points
Components: V
Casting Time: Reflexive
Range: 8 yard area centered on caster
Duration: 30 minutes

Statistics: Catfall (Affects 2 others, +100%; Area Effect, 8 yards, +150%; Extended Duration, 10x, +40%; Feather Fall, +20%; Fixed Duration, +0%; Reflexive, +40%; Selective Area, +20%; Accessibility, Requires magic words, -10%; Magic, -10%) [45].

Floating Disk
Cost: 11 points
Components:V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Disk appears nearby
Duration: 15 hours

Statistics: Ally (Floating Disk; Built on 25%; Constantly, x4; Extended Duration, 300x, +100%; Minion, +0%; Conjured, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Nuisance Effect, Ally disappears if you move more than ten yards away, -5%; Magic, -10%) [11].

Grease
Cost: 33 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 18 seconds

Statistics: Affliction 1 (DX; Disadvantage, Paraplegic, +30%; Area Effect, 2 yards, +50%; Based on DX, +20%; Fixed Duration, +0%; Malediction 3, +200%; Persistent, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Environmental, Ground Contact, -20%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Duration, 1/10, -20%; Reduced Range, x1/1760000, -30%; Magic, -10%) [33].

Hold Portal
Cost: 45 points
Components:V
Casting Time: 1 Concentrate Maneuver
Range: 50 yards
Duration: 1 minute

Statistics: Telekinesis 15 (Independent, +40%; Increased Range, 5x, +20%; Accessibility, Only for locking a lock or holding a door, window, etc. closed, -80%; Accessibility, Requires magic words, -10%; Magic, -10%) [45].

Hypnotism
Cost: 36 points
Components:V, S
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 30 seconds (or until the subject is attacked)

Statistics: Affliction 1 (Will; Daze, +50%; Disadvantage, Per -2, +10%; Area Effect, 8 yards, +150%; Malediction 3, +200%; Accessibility, spell ends immediately if any harmful intent is shown toward subject, -60%; Accessibility, only creatures that can see or hear you, -5%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Easily Resisted 4, Only if currently threatened by caster or friends, -60%, -8%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Duration, 1/6, -15%; Reduced Range, x1/1760000, -30%; Magic, -10%) [36].

Identify
Cost: 7 points
Components: V, S, Expensive Trigger
Casting Time: 1 hour
Range: Touch
Duration: Instantaneous

Statistics: Detect (Magic Item; Analyzing, +100%; Cosmic, No die roll required, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Analysis Only, -50%; Immediate Preparation Required, 1 hour, -75%; Reduced Duration 1/60, -35%; Touch-Based, Reversed, -20%; Trigger, Expensive, -20%; Magic, -10%) [7].

Jump
Cost: 35 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Touch
Duration: 3 minutes

Statistics: Affliction 1 (Will; Advantage, Super-Jump 2, +200%; Fixed Duration, +0%; Malediction 1, +100%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Touch-Based, Reversed, -20%; Magic, -10%) [35].

Mage Armor
Cost: 33 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Touch
Duration: 5 hours

Statistics: Affliction 1 (Will; Advantage, DR 4 (Can't Wear Armor, -40%; Magic, -10%), +100%; Malediction 1, +100%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Touch-Based, Reversed, -20%; Magic, -10%) [33].

Magic Aura
Cost: 20 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 100 yards
Duration: 24 hours

Statistics: Illusion (Extended, Detect, +20%; Extended Duration, x1440, +125%; Independence, +40%; Accessibility, Detect Only, -60%; Accessibility, only to make a single item appear to be nonmagical, a specific magic item, or under the effect of a specific spell, -80%; Accessibility, doesn't work on extremely powerful artifacts, -10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Touch-Based, Reversed, -20%; Magic, -10%) [20].

Magic Missile
Cost: 23 points
Components: V, S
Casting Time: Attack Maneuver
Range: 50 yards
Duration: Instantaneous

Statistics: Crushing 1d (Affects Insubstantial, +20%; Cosmic, Irresistible Attack, +300%; Cosmic, No roll required, +100%; Increased 1/2D, 10x, +15%; Accessibility, Not on inanimate objects, -10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Reduced Range, 1/2, -10%; Magic, -10%) [23].

Magic Weapon
Cost: 53 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Touch
Duration: 3 minutes

Statistics:

Affliction 1 (Will; Advantage, Modified Affliction, +340%; Cosmic, No roll required, +100%; Fixed Duration, +0%; Malediction 1, +100%; Accessibility, One item only, -60%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Touch-Based, Reversed, -20%; Magic, -10%) [53].

Modified Affliction: Affliction 1 (Will; Advantage, DX+1 (Only to attack with enchanted weapon, -60%), +80%; Advantage, Striking ST 2 (Only to attack with enchanted Weapon, -40%), +60%; Malediction 1, +100%; Reflexive, +40%; Accessibility, doesn't stack with other magic bonuses, -10%; Always On, -0%; Touch-Based, -20%; Magic, -10%) [34]

Mount
Cost: 13 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Horse appears nearby
Duration: 5 hours

Statistics: Ally (Horse; Built on 25%; Constantly, x4; Conjured, +100%; Extended Duration, 300x, +100%; Minion, +50%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Magic, -10%) [13].

Obscuring Mist
Cost: 47 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: 6.6 yards (20 feet)
Duration: 3 minutes

Statistics: Obscure 9 (Vision; Area Effect, 8 yards, +100%; Drifting, +20%; Extended, Dark Vision, +20%; Extended Duration, 3x, +20%; Ranged, +50%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Range 1/15, -20%; Magic, -10%) [47].

Protection from Evil
Cost: 71 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Touch
Duration: 1 minute

Statistics: Affliction 1 (Will; Advantages*, +570%; Fixed Duration, +0%; Malediction 1, +100%; Reduced Duration, x1/3, -10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Touch-Based, Reversed, -20%; Magic, -10%) [71].

*Grants Enhanced Defenses 1 (Limited, only against attacks made by "Evil" supernatural creatures, -60%; Magic, -10%) [9] + Resistant to Evil Supernatural Powers +3 (Magic, -10%) [5] + Immunity to Mind Control (Magic, -10%) [27] + Insubstantiality (Noisy, -5%; No Vertical Move, -10%; Specific, Only Against the Natural Attacks of Summoned or Conjured Creatures, -80%; Magic, -10%; Accessibility, Only Against Creatures You Haven't Attacked, -40%) [16]

Ray of Enfeeblement
Cost: 38 points
Components: V, S
Casting Time: Attack Maneuver
Range: 100 yards
Duration: 3 minutes

Statistics: Affliction 1 (HT; Reduced attribute, ST-6, +30%; Cosmic, Irresistible attack, +300%; Fixed Duration, +0%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Reduced Range, x1/5, -20%; Magic, -10%) [38].

Reduce Person
Cost: 45 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 10 yards
Duration: 3 minutes

Statistics: Affliction 1 (Will; Advantage, Shrinking 2 (Can Carry Objects, Heavy, +100%; Full Move, +30%), +230%; Fixed Duration, +0%; Malediction 3, +200%; Accessibility, humanoids only, -10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Range, x1/1760000, -30%; Magic, -10%) [45].

Shield
Cost: 60 points
Components: V, S
Casting Time: 1 Concentrate Maneuver
Range: Personal
Duration: 1 minute

Statistics: Enhanced Defenses 3 (Link, +10%; Accessibility, Does not stack with Shield DB, -10%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Directional, Front, -20%; Magic, -10%) [45] + Damage Resistance 6 (Cosmic, works against Magic Missile, +50%; Link, +10%; Accessibility, Magic Missile only, -80%; Directional, Front, -20%; Magic, -10%) [15].

Shocking Grasp
Cost: 36 points
Components: V, S
Casting Time: Attack Maneuver
Range: Touch
Duration: Instantaneous

Statistics: Burning Attack 2d (Cosmic, Irresistible Attack, +300%; Surge, +20%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Melee Attack, Reach C, Cannot Parry, -35%; Magic, -10%) [36].

Silent Image
Cost: 75 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: 100 yards
Duration: 10 minutes (requires concentration)

Statistics: Illusion (Area Effect, 16 yards, +200%; Extended Duration, 10x, +40%; Ranged, +40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Requires Concentrate, -15%; Visual Only, -30%; Magic, -10%) [75].

Sleep
Cost: 46 points
Components: V, S, F
Casting Time: 4 seconds
Range: 40 yards
Duration: 3 minutes

Statistics: Affliction 1 (Will; Sleep, +150%; Area Effect, 4 yards, +100%; Fixed Duration, +0%; Malediction 3, +200%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Nuisance Effect, Maximum Range, 10,000 miles, -5%; Reduced Range, x1/440,000, -30%; Takes Extra Time 2, -20%; Magic, -10%) [46].

Summon Monster I
Cost:  points
Components:
Casting Time:
Range:
Duration:

Statistics: Coming soon! (Will likely be Ally Wildcard ability with Conjured, +100%; Minion, +50%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Takes Extra Time 2, -20%; Magic, -10%; Built on x%; Constantly, x4)

True Strike
Cost: 40 points
Components: V
Casting Time: 1 Concentrate Maneuver
Range: Personal
Duration: 6 seconds

Statistics: DX +10 (Accessibility, Requires magic words, -10%; Accessibility, Requires material component, -5%; Applies only to your next attack roll, -80%; Reduced Duration, x1/10, -20%; Magic, -10%) [40].

Unseen Servant
Cost: 11 points
Components: V, S, F
Casting Time: 1 Concentrate Maneuver
Range: Servant appears nearby
Duration: 5 hours

Statistics: Ally (Conjured, +100%; Extended Duration, 300x, +100%; Minion, +50%; Accessibility, spells ends if Servant is more than ten yards away from caster, -40%; Accessibility, Requires magic words, -10%; Accessibility, Requires gestures, -10%; Accessibility, Requires material component, -5%; Magic, -10%; Built on 25%; Constantly, x4) [11].

Ventriloquism
Cost: 5 points
Components: V, F
Casting Time: 1 Concentrate Maneuver
Range: 100 yards
Duration: 9 minutes

Statistics: Illusion (Extended Duration, 3x, +20%; Ranged, +40%; Accessibility, can only make sounds you can normally make with your mouth, -60%; Accessibility, Requires magic words, -10%; Accessibility, Requires material component, -5%; Auditory only, -70%; Magic, -10%) [5].